11/24/2023 0 Comments Eve online inventionThis is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs. If your 0% ME blueprint requires 1 unit of a material to build, even ME -10% will not reduce that amount of materials at all. However, no required materials can be reduced to less than one per run. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. However, if you did 100 runs to build 100 batches of rockets because material rounding occurs after you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change. If you researched it to 2% ME, it would require 30.38 Tritanium and 25.48 Pyerite. You can see that at 0% ME, the Scourge rocket requires 31 Tritanium and 26 Pyerite to build. Here's an example, the Scourge Rocket BPO. It is important to note that material rounding happens after you have multiplied by the number of runs. Materials will always round up to the next whole number, so you will never need 23.75 units of tritanium to build a module, for example, or you will never need 0.75 Atrons to build an Ares. Though blueprint copies with higher ME can be received as a reward from COSMOS missions. You can do ME research 10 times in total, for a total reduction of -10% on the materials required. Each time you perform ME research on a BPO, it will reduce the materials required by -1%. The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints. You can also find blueprints ingame through contracts. New BPOs bought from the market will have an ME of 0%, but you can often find BPO sellers in contracts or on the Sell Orders forum, that will sell you pre-researched BPOs (or BPCs) for your manufacturing business. It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be. Material Efficiency (ME) research reduces the number of materials required to manufacture the item from the BPO. Since the ME is applied for the job as a whole the tritanium amount is now reduced. The same BP as in above image but this time in a job requiring multiple runs. A dedicated researching character would benefit greatly from one or more of these implants. The Zainou 'Beancounter' line of implants boost research & copying speeds. Cybernetics ( 3x) - allows the use of implants.Each level in this skill gives you the ability to start research jobs an extra 5 jumps away to the maximum of 25 jumps at level V (this may include other regions). Without training this skill, you can start jobs anywhere in the current system. Scientific Networking ( 3x) - allows you to start research jobs at range, without needing to be in the same system with the facility.Once you have trained Laboratory Operation to V, you can then train this skill to increase still further the number of concurrent research or copying jobs you can perform to a maximum of 11 jobs. Advanced Laboratory Operation ( 8x) - allows you to perform further additional research or copy jobs per level.Laboratory Operation gives you an extra research/copying slot for each level trained: if you train it to V, you can run 6 research or copying jobs at once. Laboratory Operation ( 1x) - allows you to perform one additional research or copying job per levelĮvery character starts off with the ability to run a single research or copying job without needing to train this skill.This skill will reduce the time required for ME research by 25% at maximum level. Metallurgy ( 3x) - reduces the time required for Material Efficiency research, by 5% per level. This skill will reduce the time required for TE research by 25% at maximum level. Research ( 1x) - reduces the time required for Time Efficiency research, by 5% per level.This skill will reduce the time required for manufacturing and research by 15% at maximum level.
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